Shizune
Day 1 start. You may now post.
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Merchant
alignment: innocent
wincon: eliminate all threats to the town
"There's opportunity to be had here, if you're clever enough."
[One Shot Active - Trade Baron] - The affluent Merchant can hire an investigator to follow another player, permanently telling the Merchant who they target.
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Rogue
alignment: guilty
wincon: eliminate everyone outside your mafia
“You're gonna find a number of outfits that covet our skills. Adventurers, SI:7... heck, even the disorganized rabble wouldn't mind a spy or two inside Stormwind. But you remember this: You're your own man. Don't let nobody bully you into doing something you don't wanna do! Besides, we hold all the cards... at least, we do before the game's done.”
[Active - Stealth] - The Rogue can stalk another player during the night to learn what their ability is. If the Rogue's target uses their ability on another player while being stalked, the Rogue will also learn who they target.
[One Shot Active - Pickpocket] - The Rogue can permanently steal an ability from a player that she has previously stalked. If the Rogue dies, her stolen ability will be returned to its rightful owner.
[One Shot Active - Vanish] - The Rogue can use shadow magic to become invisible, enabling her to fool watchers and trackers for that night.
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Hunter
alignment: innocent
wincon: eliminate all threats to the town
“The way of the hunter is one of mastery over the beasts of the world, an unparalleled precision in marksmanship, and the knowledge of how to survive in situations where others would perish.”
[Passive - Tame Beast] - The Hunter's faithful animal companion watches her back, telling her the names of any players who target her with an ability.
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Priest
alignment: innocent
wincon: eliminate all threats to the town
“It is faith in ourselves that separates us from others, and with our powers, we will cause great change in all of Azeroth. The weak will come to lean on you. The lepers will call you Lord. And the ignorant will look to you for guidance.”
[Passive - Virtue] - The beloved Priest requires an extra vote to be lynched. If the Priest is lynched, everyone who voted for her will be shamed, vote silencing them for the following day.
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Druid
alignment: guilty
wincon: eliminate everyone outside your mafia
“We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this.”
[Passive - Mark of the Wild] - The Druid enchanted her own vote, granting her a voting power of 2.
[One Shot Active - Starfire] - If the Druid performs the faction kill, she can empower her attack with lunar magic, upgrading it to a superkill and janitoring her victim's role.
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Warlock
alignment: innocent
wincon: eliminate all threats to the town
“Behold those who have power, and who are not afraid to wield it. Behold... the warlocks!”
[One Shot Active - Death Coil] - The Warlock can permanently sacrifice his own voting power to permanently role crush another player.
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Mage
alignment: innocent
wincon: eliminate all threats to the town
“Bein' a mage means knowin' power can flow in more than one direction.”
[One Shot Active - Polymorph] - The Mage can transfigure another player into a sheep, roleblocking them for that night.
[One Shot Active - Ice Barrier] - The Mage can shield another player, protecting them against kills for that night.
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Warrior
alignment: innocent
wincon: eliminate all threats to the town
“Now, watch them attack me. Pitiful! Do they think to take vengeance for their fallen? Do they come to challenge ME? I, who have won a hundred wars? I, who stood alone against thousands and still shouted for my enemies to come? No, they will crumple before me like paper before the flame!”
[Passive - Bloodlust] - If another player votes to lynch the Warrior, he will become enraged, protecting him against kills for that night.
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Paladin
alignment: innocent
wincon: eliminate all threats to the town
“In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.”
[One Shot Active - Judgment] - During the night, the Paladin can smite the player who had the second most lynch votes during the day, killing them.
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Shaman
alignment: innocent
wincon: eliminate all threats to the town
“Know this: a shaman must never demand power; to do so would arouse the anger of the elements, and a shaman without the elements' protection is nothing.”
[One Shot Active - Ancestral Guidance] - The Shaman can conjure the spirit of a dead innocent player, enabling them to continue posting until the Shaman dies.