Game Favorites '22 - GROUP 1

Campaign
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Important links
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Start date: July 14th

 
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Game rules
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Basic rules

1. Do not discuss the game outside of game thread unless given permission. The moderator will host a dead chat for eliminated players, and that is the only place eliminated players are allowed to discuss the game. Dead players cannot return to the game; there are no revive mechanics in this setup, and dead players will not be used as replacements.

2. All phases will last for 24 hours. Day one will not be extended. Collectively, a 48 hour day+night phase is called a "cycle."

3. Do not edit or delete your posts.


4. Do not disrupt the game or flame other players. All forum rules apply.

5. Do not screenshot or quote your private messages from the moderator. References to the text of your role PM must be paraphrased, not repeated word-for-word.

6. There are no limits on role/ability claims.


7. Votes must be phrased [vote lynch X] or [change vote lynch X] or I may overlook them.

8. Failing to vote for another player will count as two votes toward yourself.

9. If the player with the most votes at the end of the day is protected against lynching, then the lynch will pass to the player with the next highest amount of votes.

10. There are no death millers in this game. If the moderator posts a dead player's alignment, then that alignment is certain to be true.

11. If a player's alignment changes, it will always be mentioned in a writeup.

12. The host is not playing in the game and cannot be lynched or targeted.

13. Players can receive their own submission. That just means if someone rolls their own submission, I will not reroll it to another player.


14. Abilities which target more than one player don't have to target every possible player, and can instead target as few players as you choose. For example if my ability can protect 3 players, I can use it to only protect 1 or 2 players.

15. The host may make on-the-fly game balancing or ruleset changes if they deem it necessary.



Advanced rules

1. This game features two sub-phases called "Sunset" and "Sunrise." The last hour of the day phase is considered "Sunset," and the last hour of the night phase is considered "Sunrise." New votes and actions are not accepted during the Sunset and Sunrise phases. This just means you only have the first 23 hours of each day and night phase to vote or use abilities, and I will use the Sunset and Sunrise phases to prepare for the next phase change.

2. During the day, actions are processed in the order they're received, and they're processed as soon as the host is able to do so. During the night, actions are processed at the end of the night phase, and in the following order:

1. Role crushes
2. Roleblocks
3. Redirects
4. Mafia & indie kills
5. Town kills
6. All other types of abilities

Abilities can interact "retroactively" with abilities higher on the processing list. For example, protective abilities can "retroactively" stop kills, even though kills are considered to go "before" protective abilities. The most important thing about this list is that it clarifies the way I process roleblocks and redirects. For example, hiders can be stopped by roleblocks, because the roleblock will apply "before" they can hide and redirect it. However, hiders cannot be stopped by kills, because kills apply "after" a Hider is able to hide and redirect the kill. Action processing is difficult to explain, so feel free to message me if you have any questions.

If players simultaneously target each other with nullifying affects, such as two players attempting to town-kill or roleblock each other during the same night, then neither ability will succeed. If a player dies, any abilities they tried to use that night will be dropped.

3. There are three factions in this setup: town, red mafia, and purple mafia. The win conditions for each faction are as follows:

Town
wincon: eliminate all threats to the town

Mafia
wincon: eliminate all threats to your faction, or take control of the lynch

Mafia
wincon: eliminate all threats to your faction, or take control of the lynch

Independent players aren't part of any faction, and will have their wincon explained in their role.

4. The execution is equal-opportunity; in other words, everyone gets one vote for the execution, and abilities which affect voting power or the lynch usually cannot affect the execution. I am trying not to modkill anyone for inactivity this year, and instead give that power to you all through the execution. The game was designed for the execution to be the primary method of filtering out inactive players. Therefore, the execution is meant to be clean, simple and transparent, unlike the lynch which is much broader in scope, but subject to all sorts of riggory. At some point in the game I will most likely reduce the number of players made eligible for execution, to make sure it only targets genuinely inactive players.

If the execution truly goes awry from my plans and I think my mistake is causing a very active player to be undeservedly executed, I may even intervene to modify the rules and save that player. That is the worst case scenario, and I don't think it's likely, but I want to be clear about why I made this mechanic and how I will moderate it. The execution was made as a player-controlled replacement for activity-based modkills, not as a second lynch. You should be strategic about your execution choices, and town members should try to execute the most suspicious players, but if the execution does not fulfill its purpose of targeting inactive players then I will most likely change it.

5. Some abilities in this game rely on certain conditions to be met, such as accumulating "stacks" of something or achieving specific interactions. If you have such an ability, you are primarily responsible for keeping track of the relevant information/conditions and presenting them to the moderator. I will not monitor these sorts of abilities myself, so you must take it upon yourself to not only earn them, but then show me how you earned them. For example, if you're supposed to gain a life every time someone posts "Foopy Doopy," you need to quote those messages and send them to me in your role PM in order to be awarded your extra lives. I will verify all the information you present to me, and anyone caught lying about their progress in an attempt to get ahead will be removed from the game.

Do not post yet
 
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Special mechanics
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1. The player list will be randomly divided into two entirely separate games, which will run on alternating phases. When one game has less than half its players remaining, both games will be combined back into one game. This should help make the game thread more manageable for everyone.

2. From day 2 onward, every day phase will have two lynches that follow different rules. Lynch one will simply be referred to as "the lynch," and may only be applied to people who voted for the previous day's lynchee. For example, if @Kvothe Kingkiller is lynched on day 1, then on day 2, only people who voted for Kvothe are eligible for the lynch. Lynch two will be referred to as "the execution," and may only be applied to the four living players who had the lowest post count at the beginning of that day. At the beginning of each day, I will announce which players are eligible for lynching, and which players are eligible for execution. If you decide to sheep wagons or go inactive, you will be in danger. But the more astute among you may avoid ever being eligible for lynching or execution. Day 1 will simply feature one normal lynch which can be applied to anyone.

3. All roles have a durability rating, granting them a total of two lives, three lives, or four lives. As you may imagine, roles with a lower durability rating may be compensated in other ways. Those of you who tend to attract stray kills will have at least one bonus life to spare. However, all superkills are still final, so don't get too bold.

5. Every player will have a one-shot use Flash ability, which can be used at night defensively or offensively. A defensive Flash will cause all abilities to fail on you that night, except for abilities augmented by an offensive Flash. If you choose to use Flash offensively, then you must choose another player to Flash toward, and for that night your abilities are guaranteed to work on them. An offensive Flash is the only thing that can reliably overpower a defensive Flash. You can only use Flash once, so use it very, very wisely!

6. All active abilities are classified as being either Physical, Magical or Tactical, according to that ability's flavor and source material. Abilities may have different interactions with each other depending on their classification. Passive abilities do not have classes.



Glossary

This is a list of important ability terms you will encounter. Some of these terms are new, but some you will recognize.
[Bleed] - The affected player loses 1 life the next night. Bypasses normal defensive and protective abilities. Bleeds usually count as killing abilities for most ability terminology and phrasing purposes, but may be handled on a case-by-case basis.

[Bonus Lives] - Bonus lives effectively work as shields on top of your regular life count, meaning bonus lives are consumed before your regular lives. Bonus lives may be gained temporarily or permanently. For example if I have 3 lives and I'm temporarily given a bonus life for the night, then the first kill I received that night would consume my bonus life and leave me with the 3 lives I normally had.

[Counter] - Like a roleblock for a specific ability or effect. Attempts to apply a roleblock to that specific ability to stop it from working. For example if you try to kill me, I may counter your ability, causing that specific ability to be blocked but not affecting any other abilities you used. Counters are a type of roleblock, so abilities that protect against being blocked also protect against being countered.

[Disarm] - The affected player's killing abilities are blocked. Disarming is a type of roleblock, so abilities that protect against being blocked also protect against being disarmed.

[Heal] - Restores 1 life and cures bleeds. Heals apply after kills, so for example is you only have 1 life left and someone kills you, healing won't save you because you will die before you're healed. Healing cannot give a player more lives than their normal durability rating; if your durability rating is 3, and you still have all 3 lives, healing will not boost you to 4 lives. However if you lost a life and only had 2 left, healing could bring you back to 3 lives.

[Innate] - Superpassives! Passive abilities that are innate to the role and cannot be disabled/crushed/etc.

[Isolated] - The affected player cannot receive any friendly or helpful abilities from other players. They can still use abilities on themselves.


[Poison] - The victim is roleblocked the first night, role crushed the second night, and dies the third night. The kill bypasses normal defensive and protective abilities. Poisons do not count as killing abilities for ability terminology and phrasing purposes.

[Redirects] - Abilities which change the target of another ability. Players are told if their non-investigative abilities are redirected, but they are not told if investigative abilities are redirected. For example if your kill is redirected, you will be told who it was redirected to. But if your alignment scan is redirected, you won't know it was redirected at all.

[Role Crush] - Role crushes disable, or "crush," all non-innate abilities for a specific amount of time. Role crushes are considered an upgraded version of roleblocks, and if a role crush finds that its target is completely protected against being crushed, the role crush will try downgrading to a roleblock.

[Superkill] - A kill that bypasses all roleblocks, counters, protections etc. Can still be redirected. Can only consume up to 3 lives at time, so roles with the highest durability rating (4) can potentially survive a superkill. If someone survives a superkill, they will bleed. Superkills are considered an upgraded version of regular kills, and if a superkill finds that its target is completely protected against superkills, the superkill will try downgrading to a regular kill.

[Vote Tampering] - Abilities which affect votes during the day phase. These types of abilities usually only affect the lynch votes, and cannot affect the execution. Common examples include vote silencing, which reduces someone's voting power to 0, and vote theft, which transfers all of someone's voting power to another player. Players are notified when they are vote silenced, but not when their voting power is stolen.

[Vulnerable] - The affected player's defensive and self-protective abilities are blocked. They can still be protected by other players. Vulnerability is a type of roleblock, so abilities that protect against being blocked also protect against vulnerability.

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Player list
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18/35 Players alive

1. @Admiral Fujitora
2. @Alibaba Saluja
3. @Alwaysmind
4. @Cooler
5. @Draekke
6. @Hidden
7. @JoJo
8. @Karma
9. @Laix
10. @Legend
11. @Lind
12. @Mich
13. @nfcnorth
14. @Owner Of A Lonely Heart
15. @Revan Reborn
16. @Saturday
17. @Traveling Swordsman
18. @Vanya

Graveyard

1. @Lord Genome - The Almighty Dollar (link)
2. @Dragon D. Luffy - Mars (link)
3. @Atlantic Storm - Philomena Cunk (
link)
4. @Flower - Ash Ketchum (
link)
5. @~Mystic Serenade~ - The Brain (
link)
6. @AndrewGreve - Carcinisation (
link)
7. @Underworld Broker - Inuyasha (
link)
8. @Sallucion - Tachibana Kanade (
link)
9. @Ultra - Deus ex machina (
link)
10. @FLORIDA MAN - Peter Parker (
link)
11. @Vivo Diez - Hades (
link)
12. @MangoSenpai - Dental Insurance (
link)
13. @Shrike - Only (
link)
14. @The Lukundo - Lois Griffin (
link)
15. @Rottkins - Serika Onoe (
link)
16. @TheAncientCenturion - Lady Bone Demon (
link)
17. @Ishmael - Ekko (
link)

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Foreword
Hello kings, queens and all the... in-betweens.

With just a few agonizing hours left until Favorites, I've updated the OP with some thrilling new information. For those of you who already read the OP, I'll summarize the new additions here so you don't need to reread everything:

1. Extra lives act like shields, meaning they're consumed before your regular/natural lives.

2. If a role crush or superkill are protected against, they will "try again" as a roleblock or normal kill respectively to see if that goes through.

3. You will be notified about redirections on your non-investigative abilities, but not on your investigative abilities.

4. You will be notified if you are vote silenced, but not if your voting power is stolen.

5. Multi-targeted abilities can affect your chosen number of players. ie if an ability can target up to 3 players, you can choose to only use it on 1 or 2 players.

6. Bleeds usually count as kills for most terminology, poisons do not.

Now, some final words before we begin:

1. Forum display settings - Fanverse's default settings have gotten worse in recent years, and I heavily recommend changing your forum skin to "Naruto Legacy." This is the skin that I designed the text and visuals for. To change your skin, click on your username in the top right of the website, select "preferences" in the drop-down menu, and then change the "Style" setting at the top of the preferences page to "Naruto Legacy." In the middle of this same page you can change the "posts per page" setting, which some people also prefer to set higher.

2. I am publicly committing to full role randomization. No roles in this game were assigned or divvied out in a particular fashion.

3. The role bank for this game is in the signup thread, here. As you can see, there are more signups than actual players, and I crossed off the names of players who signed up and then withdrew, but their submissions are still in the role bank. Some submissions from players who dropped out are still included in the game, and in some cases, both submissions from one player may appear.

4. If you become busy or need a day off, let me know in advance and I can try to spare you from the execution for a day.

5. Every host makes mistakes in every game, and this game will be no different. Please be patient with me.

6. The red and purple mafia teams are separated into groups 1 and 2, respectively. When the groups are combined, the two towns merge into one town while the red and mafia teams become enemies, and the game becomes a multiball.

6. Finally, have fun! The golden age of mafia in our community is happening right now. Some day, you will look back and miss these times. Appreciate them while they're here!

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raise ur hand if you also havent read a single thing about the rules, the mechanics, and your role

:ava
Hi jester.
You ain’t winning this lynch that east.
 
raise ur hand if you also havent read a single thing about the rules, the mechanics, and your role

:ava
So how come no one on your team read their role?
 
when i look at my pms in 12 hours (or 24) i hope i have a kill shot so i can kill u
Isn't that what everyone wants. lol.
 
So how's everyone this fine evening?
My back hurts, still see my late-cat like I'm a crazy person and 2:0 is a bit early to be the evening, plus the game I want to host on another forum is on hiatus.

Aside from that. all is good.
 
All those people I don't know. This will be fun :catjam .
Ekko slipped away from us into Group 2, that bastard.

Havn't played with DDL, JOJO and Laix in a while, should be fun.
 
Lucky Ekko escaping my wrath.
I have no evidence....yet....but it is my firm belief that while the host says it was randomized, that Ekko's role has an passive ability that made him start in group 2 to avoid us.

If you he can't handle the heat, he shouldn't play the game.

:caticon:caticon:caticon:caticon:caticon:caticon:caticon:caticon:caticon:caticon
 
maybe the last one because nobody played that… but 2020? i was the star of the show. i dodged more bullets than jfk


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#LAIXMVP
 
I have no evidence....yet....but it is my firm belief that while the host says it was randomized, that Ekko's role has an passive ability that made him start in group 2 to avoid us.

If you he can't handle the heat, he shouldn't play the game.

:caticon:caticon:caticon:caticon:caticon:caticon:caticon:caticon:caticon:caticon
He can pray we're not alive by the time the game merges or he's gonna get rekt :catjam .
 
I'd argue that you shouldn't be unbiased for best gameplay, though. The only people who should be trying to hide is mafia or Indies, so if you are an actual town role, you're harming others' perspective of you.
Welcome to favourites were half the rules you l is are thrown out the window
 

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