The Almighty Dollar
from real life
durability rating: 3
[Innate - Multimedia of Madness] - The red mafia team represents a global media empire. The Almighty Dollar will gain a dollar for each of the main characters alive on its team at the end of each night. The Almighty Dollar can spend its earned money to use its abilities.
[Free - One Shot Active - Tactical - Cook The Books] - During the day, The Almighty Dollar can pull a shady business tactic to gain money equal to half the money it currently holds.
[Free - Two Shot Active - Tactical - Money can't buy you class, but it can buy you Flash!] - The Almighty Dollar purchased the most valuable thing in the game: extra Flashes! During the day, the Almighty Dollar can gift one of its teammates an extra use of their Flash, and the Almighty Dollar can include a message with its gift. When someone uses the Flash that Almighty Dollar gifted them, the Almighty Dollar will be affected by a defensive Flash for that phase. The Almighty Dollar cannot use this ability 2 days in a row, and if the Almighty Dollar is alive when the two Favorites games are recombined, it will gain 2 more charges of this ability.
[Free - Two Shot Active - Tactical - Talent Ensured] - During the night, the Almighty Dollar can take out an insurance policy on one of the main characters on its team. If they die that night or during the next cycle, the Almighty Dollar will still continue to receive payments from them for 2 more nights. If the Almighty Dollar is alive when the two Favorites games are recombined, it will gain 2 more charges of this ability.
[Free - Active - Tactical - Playing The Odds] - During the night the Almighty Dollar can bet on which player will be lynched and/or which player will be executed the next day. For each correct guess the Almighty Dollar gains 2 dollars, and for each incorrect guess the Almighty Dollar loses a dollar.
[1 Dollar - Active - Tactical - Green Privilege] - During the night the Almighty Dollar can send another player money to protect them against roleblocks. The Almighty Dollar can use this ability as many times as it wants each night, but it will cost a dollar each time.
[2 Dollars - Active - Tactical - No Privacy for Poor People] - During the night, the Almighty Dollar can buy another player's user data to learn their role and abilities. For an extra dollar, the Almighty Dollar can broadcast its result to all its teammates. The Almighty Dollar can use this ability as many times as it wants each night, but it will cost 2 dollars each time, and a dollar for each result it wants to broadcast.
[2 Dollars - Active - Tactical - The Misinformation Era] - During the day, the Almighty Dollar can pay a PR firm to send a message through the host to another player telling them that any information or investigation results they received the night before may have been corrupted or tampered with.
[3 Dollars - Active - Tactical - Writeup in Binary] - During the night the Almighty Dollar can hire a hacker to infiltrate the writeup and add up to one paragraph of text to it. The text cannot violate or contradict the game or forum rules.
[3 Dollars - Active - Physical - Hide the body!] - During the day the Almighty Dollar can hire henchmen to hide one of its teammate's bodies. If that player is lynched that day, the Almighty Dollar will hide their role and alignment from the game thread.
[4 Dollars - Active - Physical - You should have listened!] - During the day or during the night, the Almighty Dollar can hire an enforcer to break another player's legs, role crushing them for the rest of the cycle and the next cycle. The Almighty Dollar can also add on a second player to be role crushed for only 3 dollars more!
[4 Dollars - Active - Tactical - Paid for by the Red Mafia Team] - During the night, the Almighty Dollar can force another player to publicly take a lie detector test. The Almighty Dollar must send 3 the host questions. The next day, the host will publicly ask the Almighty Dollar's questions to its target, and the host will announce whether their answers were true or not. The Almighty Dollar will corrupt the results, so answers that were really truthful will be announced as false, and vice verse.
[5 Dollars - Active - Tactical - Everyone has a price] - During the day, the Almighty Dollar can pay the host to "lose" the votes, resetting everyone's votes. The Almighty Dollar cannot use this ability in the last 8 hours of the day phase, and it cannot use this ability 2 days in a row.
[5 Dollars - Active - Tactical - Paying the Pigs] - During the day or during the night, the Almighty Dollar can pay off the local police department, redirecting all investigative abilities away from the Almighty Dollar's team for the rest of the cycle. The Almighty Dollar cannot use this ability 2 cycles in a row.